Intro to Rapid Prototyping
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Junior UX Designer in the NGSIS program
Studied Interactive Digital Media at UTM
Fun with acronyms!
User Experience Design (UX)
Goal: Make things more usable, useful and enjoyable to use.
UX isn't just "making things pretty"
Tutorial: Rapid Prototyping
Step 1: Identify your outcomes
- What is your project's current state?
- Where do you want it to be?
- How much time and resources do you have?
Let's look at an example
Example: Board Game Cafe
- Bring more people to the cafe
- Provide visitors with more information before they arrive
Step 2: Sketch ideas exhaustively
Step 3: Start prototyping
- Make a prototype of your idea as quickly and cheaply as possible
- Get the most value from the least work done
- Test your assumptions
Tip 1: hotspot templates
Tip 2: anchors
Step 4: Put it in front of someone
Usability Testing Guidelines:
- Don't ask leading questions
- Don't instruct the user
- Welcome criticism
Step 5: Iterate
Back to the drawing board!
When are you "done?"
- When you've fixed all major issues
- When you've met your outcomes
Step 6: Communicating your design
Prototypes are good guides, but leave a lot to the imagination.
Not the best, but getting there.