Intro to Rapid Prototyping

TechKnowFile 2017

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I'm Laura.

Junior UX Designer in the NGSIS program

Studied Interactive Digital Media at UTM

Fun with acronyms!

User Experience Design (UX)

Goal: Make things more usable, useful and enjoyable to use.

UX isn't just "making things pretty"

Next Generation Student Information Services

Tutorial: Rapid Prototyping

  • What?
  • Why?
  • How?

Step 1: Identify your outcomes

  • What is your project's current state?
  • Where do you want it to be?
  • How much time and resources do you have?

Let's look at an example

Example: Board Game Cafe


  • Bring more people to the cafe
  • Provide visitors with more information before they arrive

Step 2: Sketch ideas exhaustively

Step 3: Start prototyping


  • Make a prototype of your idea as quickly and cheaply as possible
  • Get the most value from the least work done
  • Test your assumptions

Balsamiq Mockups


Tip 1: hotspot templates

Tip 2: anchors

Step 4: Put it in front of someone

Usability Testing Guidelines:

  • Don't ask leading questions
  • Don't instruct the user
  • Welcome criticism

Step 5: Iterate

Back to the drawing board!

When are you "done?"

  • When you've fixed all major issues
  • When you've met your outcomes

Step 6: Communicating your design

Prototypes are good guides, but leave a lot to the imagination.

Not the best, but getting there.

That's it!